Doing Inclusion Together (DO I.T) is a Erasmus + project funded under the call Cooperation for innovation and the exchange of good practices – Strategic Partnerships for higher education. Expedient number: 2019-2-IT03-KA205-016524).
Young people between the ages of 15 and 34. Our aims are: Developing digital skills in order to make young people active and aware citizens. Increase the overall empowerment of young people and their possibility of active social and work inclusion.
The project has a total duration of 24 months. Partners from Italy (2 partners), Greece, Latvia and Spain contribute to the implementation of the activities and the realization of the project, based on its competences.
DO IT Project Outputs
DO I.T. Manual
The first step is the part of research that is functional to the creation of the manual, a research to investigate the effects on the identity & communication change of young people who are formed, express themselves & relate above all within the new media. The second step will conclude the research implementing it with the results deriving from the meetings carried out in the previous months & with the first results derived from the implementation of O2.
DO I.T Game
Aims to develop and strengthen the digital skills of young people, declinating them in "played", pleasant and engaging activities on a cognitive and affective level. The young participants, through the minigames and the activities foreseen in the DO I.T. Game can, in fact, both assess the level of skills possessed in the different digital areas, and strengthen the less explored and managed areas. The game is usable through mobile and desktop digital devices.
DO I.T Digital Skills Toolkit
The construction of a digital communication kit which aims to provide a step-by-step guide to the target groups of the project. Facilitate the development of a comprehensive digital skills strategy in order to maximize project’s impact and describe an accessible digital approach for disseminating project information and overcoming widespread obstacles to digital skills for promoting digital skills for young people and acquiring digital skills.